Technically this was designed for Playdate. However the Playdate SDK has a simulator you can use to play the game. You can download the Playdate SDK, which includes a Playdate Simulator application. If you unzip the file, you can run the pdx file on the simulator.
So with the way files were uploaded, if you're on a Windows machine, the zip may unzip with "5 more minutes.pdx" but the game folder is in that folder. So like
I know very little about dev stuff, but I've been testing a pulp game for my friend, and I've literally just been manually incrementing the build number by 1 each time (starting with 101)
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zzz…
Wow what a cute game! I found this while I was downloading Holocure! I Just wish the devs werent so mean Pien.
<3
same XD
How run it game to windows?
Technically this was designed for Playdate. However the Playdate SDK has a simulator you can use to play the game. You can download the Playdate SDK, which includes a Playdate Simulator application. If you unzip the file, you can run the pdx file on the simulator.
Looks really good, but I can't tell how you're supposed to know which way your projectile is being aimed.
🤔 could add an indicator for that - I’ll let you know when the update is made
Updated with a new indicator. Take a look :D
That's better!
it's a very bad sign if you are launching projectiles and you don't know where they are going to go
this has already been fixed in the latest patch
Appreciate the tip!
love the art! looks great
thank you! we also updated the boss fight arena if you want to check out the new version :)
error when i try to sideload :
"The bundleID field is missing from pdxinfo. "
Hey poodledude, thanks for the comment! We're taking a look at it now, one of the mac devs might have added an accidental MACOS folder in the zip.
So with the way files were uploaded, if you're on a Windows machine, the zip may unzip with "5 more minutes.pdx" but the game folder is in that folder. So like
5 more minutes.pdx
L 5 more minutes.pdx
L_game stuff
We've uploaded another version, please give it a try!
(yes windows machine)
that fixed it for me, thank you :)
Gonna have a look now! You should also add a build number to the pdxinfo as this allows simpler updating through sideloading.
Any advice on how that build number should be maintained? The pd docs suggest not maintaining a build number manually. (reference)
I know very little about dev stuff, but I've been testing a pulp game for my friend, and I've literally just been manually incrementing the build number by 1 each time (starting with 101)